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jovabrow Aug 19, 2018
This is Part 2 of my ‘Learn from This, Capcom’ series, a series which explores the fact that a fighting game is often remembered not only by which characters are playable in it, but which ones aren’t as well. The thing with MvCI is that it had a lot of options to choose from in terms of its roster (Marvel’s and Capcom’s intellectual property libraries are immense). Personally, some of those choices baffled me, such as the choice to recycle a considerable portion of UMvC3’s roster. The exclusions thrusted me further into confusion, where I and many others were not only hurt (get the reference?) but angered as well.
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Case in point: as far as several people were concerned, a Marvel vs. Capcom game without Magneto would be an abomination. Those several people complained, several times, about the exclusion of characters that basically were legendary in their status. The official (official!) response to this legitimate complaint was, and I quote, “If you were to actually think about it, these characters are just functions. They’re just doing things… Magneto, case and point, is a favorite because he has eight-way dash and he’s really fast, right? Well guess what, Nova can do the same thing, Captain Marvel can do the same thing. Ultron can do the same thing… It’s just the function that people are associating with the character, and there’s no shortage of that. We made sure that all proper playstyles can be represented with our current roster.”
I consider myself to be an articulate person who is well – versed with writing the English language. That said, I am finding it difficult to express all the things wrong with that response.
Magneto’s popularity in every Marvel vs. Capcom title he was playable in did not stem from what he could do in those titles. Magneto was, and still is, an extremely popular fictional character; in fact, IGN has him listed as THE top comic book villain of all time. #1! (see image below) THAT’s where his popularity comes from; from the fact that he’s an exceptionally developed character who’s usable in a video game. What he, and any other character, really, can do is besides the point. If Magneto were in MvCI, didn’t rely on his powers of magnetism at all, and instead used guns and a sword, people would have still enjoyed playing as him. Why? He’s MAG – FREAKIN’ – NETO, that’s why!
Learn From This, Capcom
IGN has Magneto at the top spot.
When you select characters for a fighting game roster based on function, as opposed selecting characters who are popular and were consistently available across the Marvel vs. Capcom series, you’re following a recipe for disaster. This brings me to my other point: dubious choices aside, MvCI’s roster is lacking in both quality and quantity. Here’s how it’s lacking in quality:
Learn From This, Capcom
The First Lady had a rough couple of years.
This is Chun – Li, a Street Fighter character who is often dubbed, “The First Lady of Fighting Games.” She looks like she’d had a rough couple of… years. I know Capcom’s been having somewhat of a rough time financially as of recent, but damn. I have no idea what is going on with her face here, and at the time it was revealed, neither did anyone else. I would seriously encourage you to research this… phenomena for yourself. Whatever you find will surely make for an interesting read.
I’ve got another example of a graphical travesty of this series. It involves one of Capcom’s more recognizable characters, so one would have thought that they would have done him justice (and if you did, you thought wrong). By the way, don’t be like Capcom; make the right choice and purchase the gift cards you want on Onlinefunnycentre, a safe and secure platform to do so.
“Where didn’t Capcom go wrong with MvCI?” It’s easier to start from where they went right, you see, because there isn’t much to cover in that regard. Personally, there are few pictures which better encapsulate MvCI as a failed enterprise than the side – by – side comparison I’m about to feast on your retinas.
Learn From This, Capcom
Capcom’s most recognizable demon-killing dude.
On the right is Dante, the most recognizable of Capcom’s demon – killing, debonair dudes, as he appeared in Devil May Cry 4, a video game released in 2008. On the left is, from what I can tell, a sobering example of the deleterious effects of taking hard drugs over an extended period, without, ever, taking a break. This combined with the looks of Chun – Li’s far less popular identical twin, Shun – Li (pun very much intended) in Part 3 of this series, are two examples of how mediocre MvCI’s graphics were initially. Capcom received a lot of public backlash for its developmental missteps in respect of MvCI’s graphics, whether in the form of articles like this one, or through, of course, memes… to the point where Capcom was constrained to make improvements. By the time it did so, however, it was much too late. The FGC may forgive, but it does not forget.
MvCI, even now, is hard to look at and listen to. I’ve only shown you Chun – Li and Dante, but the reality is even worse: all MvCI’s characters are graphically unappealing. The stages are bland and uninspiring, and the music is entirely forgettable.
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Most of MvCI’s roster is copy – pasted from UMvC3 and Some unique character choices are baffling. Case in point: the main antagonist in MvCI’s story mode is “Ultron Sigma;” a combination of Marvel’s Ultron and Capcom’s Sigma. Ultron is a playable character in the base game; Sigma is DLC. Imagine a Mortal Kombat game where Scorpion is the main antagonist but is DLC – locked. People would be justifiably skeptical about purchasing such a game.
Learn From This, Capcom
MvCI’s rosteris mostly a copy of UMvC3.
I will say this, though: MvCI’s gameplay is not bad. The five Infinity Stones now made popular by Avengers: Infinity War, make an appearance. I just wish there was more development in that area… but my understanding is that support for MvCI has ceased entirely. (Indeed, it makes little sense to support a game that failed to meet its own development costs.) This is evidenced by the fact that MvCI was snubbed for EVO 2018; the world’s most popular fighting game tournament. It is this snub that MvCI will be remembered for. Its developers basically told Marvel vs. Capcom fans, “If you don’t like it, don’t buy or play it.” The FGC took note and it acted accordingly.
Let’s hope that Marvel and Capcom do a whole lot better next time… if there even is a next time, that is. Let us end this with a trailer of MvCI.

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